01 A complete editing surface, built to stay responsive.
25Effects
102Looks
51Transitions
52Title animations
The familiar craft, sharpened
Everything you expect. Nothing between you and the cut.
Source and Output viewers, a multitrack Timeline, deep trim tools, clip effects, titles, transitions, and an undo history that says what comes next.
01 / Timeline
See the whole edit. Stay in the moment.
Filmstrips, waveforms, markers, nested sequences, and adjustable tracks keep the structure visible. Ripple, roll, slip, slide, insert, and overwrite behave like the tools an editor already knows.
Frame-accurate multitrack editing
Named, dockable workspaces
Undo that restores the edit and its selection
02 / Color
Grade the frame you actually have.
Every Look previews on the frame under the playhead. Compare the image you are cutting, make the choice, and know what will land on the clip before you commit.
102shared Looks, previewed in context
03 / Motion
Every value can tell a story.
Position, scale, rotation, opacity, crop, titles, and effect parameters are all keyframable from one Inspector. Interpolation stays visible, so motion remains an edit, not a hidden preset.
Direct on-canvas transform controls
52 title animations
Curves on every animatable value
Choose by seeing
A creative catalog that earns its space.
Searchable galleries make the range visible, while the current frame keeps every choice grounded in the project.
Effects25 ways to shape the image and soundTransitions51 ways to move between moments
Fast is an architecture
Native by design. Precise by default.
FME is C++ throughout, with GPU compositing and a media pipeline designed for the sustained work of editing, not a short demo.
01
One image pipeline
Preview and export run the identical shader graph, so what plays back is what renders.
02
GPU where it matters
Compositing stays on the GPU, with hardware H.264 and HEVC encoding when the system provides it.
03
No runtime to install
A native application for Windows and macOS, with no web shell between the editor and the machine.
Open to your tools
Built for your hands. Ready for your agents.
The interface, local MCP server, and fme-cli call the same editing services. Automated edits join the same named undo history as edits made by hand.
fme-cli
$ fme-cli tools
Discover every editing workflow$ fme-cli mcp
Connect through authenticated local IPCOne editor. One undo stack. Every surface.
LOCAL
Local-first by principle
Your files are not a business model.
Projects are ordinary files on your disk. FME has no account, no cloud service, no advertising, and no subscription. Your source media and exports stay where you put them.